NIX Solutions Experts at Unity Unite Europe 2016

11 July 2016

Recently our developers went to Amsterdam, to replenish their knowledge at Unity Unite Europe 2016—the most important event for everyone who is connected with Unity projects. Inspired by the trip, NIX Solutions experts share their impressions.

Unity Technologies regularly holds conferences, gathering a huge number of participants. One of these conferences, Unity Unite Europe 2016 took place in Amsterdam early this summer. Over 1500 game developers and Unity enthusiasts from around the world came to attend a four-day event!

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Unity is the most popular and powerful tool for mobile game development and an excellent opportunity for the VR-projects. NIX Solutions uses the Unity3D engine in game development.

Upon arrival, we checked into a hotel within walking distance from the conference venue.

We arrived the day before the conference, so we had 24 hours to walk around the city. We enjoyed the beautiful views on plenty of channels and even caught the raising of the bridge.

The first day was for practice—“A Training Day.” Here all participants wrote a game and Unity gurus helped them with it. We have learned some excellent lessons on “how to” and “how not to.”

There was something incredible happening over the next three days. We did not have a minute of quiet, except the time with the head on a pillow. :) Three days were in a non-stop mode: lecture, another lecture, a coffee break, yet a lecture, and so on.

The conference had two huge rooms. One of them held game presentations by other developers, and each event participant could talk with the presenters and test games. In the other room were offices of gaming industry representatives: Intel, Microsoft, Nintendo, PlayStation, Samsung, Nvidia, Vuforia, and others.

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There were a lot of reports on VR and AR at the conference. There were also many reports by developers on famous games: The Walking Dead: No Man’s Land by Next Games; Star Wars™: Galaxy of Heroes by Electronic Arts; and Adam—with a demo by UT. We were encouraged by lots of purely technical presentations on such topics as how to rewrite the IDE for the game, how to implement the behavior of a machine, how to describe the modern AI logic, how to achieve high performance when implementing MMO, and many others.

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The very cool party closed on the fourth conference day, which is hard to forget. Yes-yes, we were attacked by zombies from The Walking Dead!

The music quality at the party is worth noting. DJs played selected eight-bit tracks that made all geeks go crazy, and even zombies were dancing!

The coolest thing was that we got acquainted with evangelists from UT: Andy Touch, Josh Naylor, and Joe Robins, and took some mega-cool photos with them!

Thanks to NIX Solutions for a mega-effective trip, and an excellent opportunity to get the maximum of useful knowledge and inspiration for new achievements. Now we set the course forward only: it is time to go deep into VR and AR, to create more games, and surely visit the next Unite Europe!